here you can see what changed in the last update:
techDemo 0.7: (09/9/17)
Core functions:
- complete rebuild of the game on the new GameMaker:Studio2 software
older versions
techDemo 0.6.3: (03/30/17)
NPC:
- Bugfix Mercedes job offer
job mini-game now available more than once per day
CGI:
- Added new scene "Locker Room Fun" to the game
includes 30 CGI rendered images
techDemo 0.6.2: (02/28/17)
CGI:
- Added new scene "Learning Together" to the game
includes 50 CGI rendered images
techDemo 0.6.1: (01/24/17)
Core functions:
- Added “Friendship System”
it is now possible to gain or lose friendship points with other NPCs - Added "Money Maker System"
allows for the player to earn money with jobs. currently only 1 job is available at TRE - Added "World Map"
the world map allows for direct travel between different locations without having to "walk there"
includes already many more new location marker that are not visitable yet - Added "Skill Books"
with skill books it is possible to train skills outside of class at home. - Added "Tutorial" (placeholder)
a temporary placeholder for the upcoming "tutorial intro" was added when starting a new game - Changed "Object Access"
every interactable object (NPCs, beds, devices, etc) has now a dedicated side (or sides) to get accessed or interacted with
NPC:
- Added new NPC: Tamara (Classmate)
- Added new NPC: Candice (Stripper)
- Added new NPC: Konstantin (Bouncer)
- Added new NPC: Mercedes (Manager - TRE)
- Added "TRE - working outfits" to Lena and Mike
Dialog:
- Added "Tutorial" (placeholder)
a temporary placeholder for the upcoming "tutorial intro" was added when starting a new game - Added dialogs to:
new NPCs, Poles, Employee Locker, stairs - Added many dialog portraits for the new NPCs
Menus:
- Added “Money Display”
in addidtion to the "clock" you can now see the amount of money you have - Added “Location Display"
in addidtion to the "clock" you can now see the name of the location you are at - Added NPC Image to "Journal - People"
updated/added the preview images for all NPCs currently in the game - Changed "Journal - People"
now shows the correct amount of "friendship points" for each NPC - Changed Clock/Money/Location display
it is now possible to "hide/show" those displays by clicking on their respective arrow
Gameworld:
- Added “The Rear End”
expanded the world by another area including some furniture and 3 NPC.
you can also start the job minigame here - Changed various map details
CGI:
- Added new scene “Couch Rodeo Part 1” to the game
includes 65 CGI rendered images with hardcore elements - Added new scene "Candice Show" to the gameincludes 44 CGI rendered images
Misc:
- Added "Friendship" and "Money" gain/loss to the "achievement popup"
- Changed chances for scenes:
Mike "Night Time Visitor" - 25% chance
Mike "Shower Alone Time" - 25% chance
Lena "Night Time Visitor" - 25% chance
both "Couch Rodeo P1" - 100% chance - Bugfix text mis-placement in "shower alone time" scene
- Bugfix vairous dialog/event inconsistencies and freezes
(but some still remained on rare occasion - getting fixed)
techDemo 0.5: (12/24/16)
Core functions:
- Added “Character Selection”
it is now possible to play both Twins, select one when starting a new game - Added “formatted Text”upgraded the text engine which allows the display of formatted text with different colors and styles (bold, italic, both)
- Added“usable items” support to inventory
depending on the item type it is now possible to “use” the item from your own inventory (read a book, etc) - Added Skill-Learning-System
learning and improving skills can now be achieved by attending school once a week-day or by reading skill-books. But skills have no effect for now, coming later. - Changed Inventory completely re-wrote the inventory code to fix some issues with item drag&drop and other minor complications that happened with the old inventory code. Inventories with less than 5 slots are now also possible.
- Bugfix“right
click” fuckup
while implementing the new “controls view” I added a bad “right click” handler to the game which caused the right click to behave in an unwanted way – fixed - Bugfix save slot thumbnail dislocated
the thumbnail for the save slot was created wrong when saving in fullscreen mode – fixed - Bugfix “double Lena”
“reset” scripts that restore NPC and environment (doors, etc) after scenes were not working as intended - fixed - Bugfix “time warp”
changing maps sometimes resets dayTime to a different dayTime – fixed - Bugfix “<unknown_object>.<unknown_value>”
game sometimes crashed when walking over non-interactable objects (like Mike’s PC chair) - fixed
NPC:
- Added new NPC: Steve (Dad)
- Added new NPC: Susan (Mom)
- Added new NPC: Ms. Adams (Teacher 1)
- Changed NPC sprite: Mike, Lena
Dialog:
- Added dialogs to:
Classroom Supply Locker, Your Seat, Chalkboard, Lena's Bed, Laptop, Mikes door (scene)
Menus:
- Added “Character Selection”
when starting a new game from the main menu, a character select screen allows to choose between Mike or Lena as your game character - Added “learning skill” menu
when attending school you can increase the points of one skill on every week-day by taking - Changed Inventory layout
inventory layout upgraded to support better “item description” and “usable items” integration - Changed SmartMenu background
visibility improvement on various colored backgrounds
Gameworld:
- Added “School”
expanded the world by another area including some furniture and one NPC - Changed various map details
CGI:
- Added new scene “Mike night time visitor” to the game
includes 25 CGI rendered images with hardcore elements
Misc:
- Added fading animation on time advancement
- Added “character info” to the “character selection”
displays a short character description when choosing a character - Bugfix minor spelling errors in “Shower alone-time” scene
techDemo 0.4: (11/20/16)
Core functions:
- Added
“Map Changer”
enables the travel between different areas in the game - Changed “debug mode”
debug mode is now toggled with F7 to free F1 for controls overview - Bugfix WASD movement
fixed that the player couldn’t turn “on the spot” when standing next to something - Bugfix “Lena’s Bed” crash
fixed that using Lena’s Bed in “debug mode” will crash the game - Bugfix “Continue” function
fixed that “Continue” crashed the game when no save games were found - Bugfix “Achievement”
fixed that the achievement progress was overwritten with default value each “night” - Bugfix “Scene Manager”
fixed that clicking on the “loading” gear crashed the game
Dialog:
- Added dialogs to:
Lena’s Bedside Table, Parent’s Door, Shower, Couch, TV, Front Door (school), Bathroom Door (Scene)
Menus:
- Added “controls overview”
press F1 to show the controls overview for keyboard and mouse input - Added „skill“ menu to the „Journal“
the “skill” menu now shows an overview of your skills and their effects - Added “WIP” notification
selecting menus with no function will display a WIP message - Changed “Start Menu” behavior
menu is now inaccessible while fading out after selecting “continue”, “new game” or “load” - Bugfix “Quest” menu scrollbar crash
fixed that scrollbars of textboxes stay after the menu is closed causing game crashes - Bugfix “Journal” window
fixed that journal window sides (left side: buttons, right side “content”) didn't highlight properly when using the mouse to navigate
Gameworld:
- Added “Groundfloor”
expanded the house by another area downstairs, including some interactive furniture - Changed game world background
switched black background with dark gray hexagon tiled background - Bugfix pathfinding
fixed that some floor tiles were not walkable although they should be
CGI:
- Added new scene “Shower alone-time” to the game
includes 20 CGI rendered images with hardcore elements
Misc:
- Added Inventory to “Fridge”
- Changed item name from “Key” to “Locker Key”
- Changed the way the game is "installed"
the game is now "pre-installed" and needs no further installation of any sorts.
just extract the ZIP file to a location of your choice and you are good to go.
techDemo 0.3: (10/30/16)
Core functions:
- Added
“Scene Manager”
this allows the “display” of scenes with included minigame choice selection - Added
“Event Manager”
this handles everything that “happens” in the gameworld to adapt the game accordingly
Dialog:
- Added
an indicator to a dialog choice if this choice triggers a scene
scene starting choices are now marked with an orange heart - Bugfix
“daytime handling”
some dialogs that were not available due to a bug in the “daytime” handling
Menus:
- Added
“Journal” menu to revolver-quick-menu
lets you view the “Quest” (WIP), “People” and “Skills” (WIP) menus - Added
“People” menu to “Journal”
get an overview over the NPCs you discovered and their habits, likes and dislikes in addition to their friendship status with you
Gameworld:
- Added furniture in Lena’s room: Bed, Wardrobe, Bedside Locker
CGI:
- Added
new scene “Night Time Visitor” to the game
includes 16 CGI rendered images with hardcore elements - changed - complete re-render of “Mike” with new clothes
- changed - complete re-render of menu CGIchanged the lighting and other details
Misc:
- Added
“Achievements” popup
displays a small popup when an achievement is reached (met a new NPC, etc)
techDemo 0.2: (10/13/16)
Core functions:
- Added Mouse
control
the game is now completely mouse controllable (one hand control) in addition to keyboard controls - Added Pathfinding
for mouse controlled movement a pathfinding system was integrated for the player - Added Save/load/continue
it is now possible to save and load the game and to use “continue” at the main menu - Added daytime
handling
the game is divided in days and time segments
7 days (MON-SUN) split into 5 time segments (morning, noon, afternoon, evening, night)
Dialog:
- Added “time advance” dialogs to Bed, Computer and Ficus
Menus:
- Added revolver-quick-menu
the rotating quick menu grants fast one-handed access to the inventory, journal, save/load, options and smartphone menus (WIP) - changed inventory layout
Gameworld:
- Added doors
doors can have 3 states: open, closed, slightly opened and can be locked when closed - Added floor sprites
- Added rooms: Hallway, Bathroom, Parent’s Room
- Added furniture: Ficus, Computer Desk
- changed wall sprites
techDemo: (10/02/16)
Core functions:
- Added world
generation
handles wall tileing, walkable areas, object highlighting - Added interaction
with things
locker, NPC, items - Added dialog
system
context based dialogs: no key? Get one! - Added Fullscreen toggle [F12]
- Added Keyboard controlled movement and interaction
- Added Inventory system
Dialog:
- Added Added dialogs for pickup key, unlock locker, talk with Lena
Menu:
- Added Added Inventory menupersonal inventory and object inventory (locker)
Gameworld:
- Added rooms: Mike’s Room, Lena’s Room
CGI:
- Added dialog sprites
rendered CGI of Mike, Lena and some objects
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