Twin Star - Change Log




here you can see what changed in the last update:

techDemo 0.7:                              (09/9/17)

Core functions:

  • complete rebuild of the game on the new GameMaker:Studio2 software


older versions


techDemo 0.6.3:                              (03/30/17)

NPC:

  • Bugfix Mercedes job offer
    job mini-game now available more than once per day
     

CGI:

    • Added new scene "Locker Room Fun" to the game
      includes 30 CGI rendered images

    techDemo 0.6.2:                              (02/28/17)

    CGI:

      • Added new scene "Learning Together" to the game
        includes 50 CGI rendered images


      techDemo 0.6.1:                              (01/24/17)

      Core functions:

      • Added “Friendship System”
        it is now possible to gain or lose friendship points with other NPCs 
      • Added "Money Maker System"
        allows for the player to earn money with jobs. currently only 1 job is available at TRE
      • Added "World Map"
        the world map allows for direct travel between different locations without having to "walk there"
        includes already many more new location marker that are not visitable yet
      • Added "Skill Books"
        with skill books it is possible to train skills outside of class at home.
      • Added "Tutorial" (placeholder)
        a temporary placeholder for the upcoming "tutorial intro" was added when starting a new game
      • Changed "Object Access"
        every interactable object (NPCs, beds, devices, etc) has now a dedicated side (or sides) to get accessed or interacted with
         

      NPC:

      • Added new NPC: Tamara (Classmate)
      • Added new NPC: Candice (Stripper)
      • Added new NPC: Konstantin (Bouncer)
      • Added new NPC: Mercedes (Manager - TRE) 
      • Added "TRE - working outfits" to Lena and Mike
         

      Dialog:

      • Added "Tutorial" (placeholder)
        a temporary placeholder for the upcoming "tutorial intro" was added when starting a new game
      • Added dialogs to:
        new NPCs, Poles, Employee Locker, stairs
      • Added many dialog portraits for the new NPCs
         

      Menus:

      • Added “Money Display”
        in addidtion to the "clock" you can now see the amount of money you have
      • Added “Location Display"
        in addidtion to the "clock" you can now see the name of the location you are at 
      • Added NPC Image to "Journal - People"
        updated/added the preview images for all NPCs currently in the game
      • Changed "Journal - People"
        now shows the correct amount of "friendship points" for each NPC 
      • Changed Clock/Money/Location display
        it is now possible to "hide/show" those displays by clicking on their respective arrow
         

      Gameworld:

      • Added “The Rear End”
        expanded the world by another area including some furniture and 3 NPC.
        you can also start the job minigame here
      • Changed various map details
          

      CGI:

      • Added new scene “Couch Rodeo Part 1” to the game
        includes 65 CGI rendered images with hardcore elements
      • Added new scene "Candice Show" to the gameincludes 44 CGI rendered images
         

      Misc:

      • Added "Friendship" and "Money" gain/loss to the "achievement popup"
      • Changed chances for scenes:
        Mike "Night Time Visitor" - 25% chance
        Mike "Shower Alone Time" - 25% chance
        Lena "Night Time Visitor" - 25% chance
        both "Couch Rodeo P1" - 100% chance
      • Bugfix text mis-placement in "shower alone time" scene
      • Bugfix vairous dialog/event inconsistencies and freezes
        (but some still remained on rare occasion - getting fixed)
         


      techDemo 0.5:                              (12/24/16)

      Core functions:

      • Added “Character Selection”
        it is now possible to play both Twins, select one when starting a new game 
      • Added “formatted Text”upgraded the text engine which allows the display of formatted text with different colors and styles (bold, italic, both)
      • Added“usable items” support to inventory
        depending on the item type it is now possible to “use” the item from your own inventory (read a book, etc)
      • Added Skill-Learning-System
        learning and improving skills can now be achieved by attending school once a week-day or by reading skill-books. But skills have no effect for now, coming later.
      • Changed Inventory completely re-wrote the inventory code to fix some issues with item drag&drop and other minor complications that happened with the old inventory code. Inventories with less than 5 slots are now also possible.
      • Bugfix“right click” fuckup
        while implementing the new “controls view” I added a bad “right click” handler to the game which caused the right click to behave in an unwanted way – fixed
      • Bugfix save slot thumbnail dislocated
        the thumbnail for the save slot was created wrong when saving in fullscreen mode – fixed
      • Bugfix “double Lena”
        “reset” scripts that restore NPC and environment (doors, etc) after scenes were not working as intended - fixed
      • Bugfix “time warp”
        changing maps sometimes resets dayTime to a different dayTime – fixed
      • Bugfix “<unknown_object>.<unknown_value>”
        game sometimes crashed when walking over non-interactable objects (like Mike’s PC chair) - fixed
         

      NPC:

      • Added new NPC: Steve (Dad)
      • Added new NPC: Susan (Mom)
      • Added new NPC: Ms. Adams (Teacher 1)
      • Changed NPC sprite: Mike, Lena
         

      Dialog:

      • Added dialogs to:
        Classroom Supply Locker, Your Seat, Chalkboard, Lena's Bed, Laptop, Mikes door (scene)
         

      Menus:

      • Added “Character Selection”
        when starting a new game from the main menu, a character select screen allows to choose between Mike or Lena as your game character
      • Added “learning skill” menu
        when attending school you can increase the points of one skill on every week-day by taking 
      • Changed Inventory layout
        inventory layout upgraded to support better “item description” and “usable items” integration
      • Changed SmartMenu background
        visibility improvement on various colored backgrounds
         

      Gameworld:

      • Added “School”
        expanded the world by another area including some furniture and one NPC
      • Changed various map details
          

      CGI:

      • Added new scene “Mike night time visitor” to the game
        includes 25 CGI rendered images with hardcore elements
         

      Misc:

      • Added fading animation on time advancement
      • Added “character info” to the “character selection”
        displays a short character description when choosing a character
      • Bugfix minor spelling errors in “Shower alone-time” scene
         

      techDemo 0.4:                              (11/20/16)

      Core functions:

      • Added “Map Changer”
        enables the travel between different areas in the game
      • Changed “debug mode”
        debug mode is now toggled with F7 to free F1 for controls overview
      • Bugfix WASD movement
        fixed that the player couldn’t turn “on the spot” when standing next to something
      • Bugfix “Lena’s Bed” crash
        fixed that using Lena’s Bed in “debug mode” will crash the game
      • Bugfix “Continue” function
        fixed that “Continue” crashed the game when no save games were found
      • Bugfix “Achievement”
        fixed that the achievement progress was overwritten with default value each “night”
      • Bugfix “Scene Manager”
        fixed that clicking on the “loading” gear crashed the game
         

      Dialog:

      • Added dialogs to:
        Lena’s Bedside Table, Parent’s Door, Shower, Couch, TV, Front Door (school), Bathroom Door (Scene)
         

      Menus:

      • Added “controls overview”
        press F1 to show the controls overview for keyboard and mouse input
      • Added „skill“ menu to the „Journal“
        the “skill” menu now shows an overview of your skills and their effects
      • Added “WIP” notification
        selecting menus with no function will display a WIP message
      • Changed “Start Menu” behavior
        menu is now inaccessible while fading out after selecting “continue”, “new game” or “load”
      • Bugfix  “Quest” menu scrollbar crash
        fixed that scrollbars of textboxes stay after the menu is closed causing game crashes
      • Bugfix “Journal” window
        fixed that journal window sides (left side: buttons, right side “content”) didn't highlight properly when using the mouse to navigate

      Gameworld:

      • Added “Groundfloor”
        expanded the house by another area downstairs, including some interactive furniture
      • Changed game world background
        switched black background with dark gray  hexagon tiled background
      • Bugfix pathfinding
        fixed that some floor tiles were not walkable although they should be
         

      CGI:

      • Added new scene “Shower alone-time” to the game
        includes 20 CGI rendered images with hardcore elements
         

      Misc:

      • Added Inventory to “Fridge”
      • Changed item name from “Key” to “Locker Key”
      • Changed the way the game is "installed"
        the game is now "pre-installed" and needs no further installation of any sorts.
        just extract the ZIP file to a location of your choice and you are good to go.

      techDemo 0.3:                              (10/30/16)

      Core functions:

      • Added “Scene Manager”
        this allows the “display” of scenes with included minigame choice selection
      • Added “Event Manager”
        this handles everything that “happens” in the gameworld to adapt the game accordingly


      Dialog:

      • Added an indicator to a dialog choice if this choice triggers a scene
        scene starting choices are now marked with an orange heart
      • Bugfix “daytime handling”
        some dialogs that were not available due to a bug in the “daytime” handling


      Menus:

      • Added “Journal” menu to revolver-quick-menu
        lets you view the “Quest” (WIP), “People” and “Skills” (WIP) menus
      • Added “People” menu to “Journal”
        get an overview over the NPCs you discovered and their habits, likes and dislikes in addition to their friendship status with you


      Gameworld:

      • Added furniture in Lena’s room: Bed, Wardrobe, Bedside Locker


      CGI:

      • Added new scene “Night Time Visitor” to the game
        includes 16 CGI rendered images with hardcore elements
      • changed - complete re-render of “Mike” with new clothes
      • changed - complete re-render of menu CGIchanged the lighting and other details


      Misc:

      • Added “Achievements” popup
        displays a small popup when an achievement is reached (met a new NPC, etc)



      techDemo 0.2:                              (10/13/16)

      Core functions:


      • Added Mouse control
        the game is now completely mouse controllable (one hand control) in addition to keyboard controls
      •  Added Pathfinding
        for mouse controlled movement a pathfinding system was integrated for the player
      •  Added Save/load/continue 
        it is now possible to save and load the game and to use “continue” at the main menu
      •  Added daytime handling
        the game is divided in days and time segments
        7 days (MON-SUN) split into 5 time segments (morning, noon, afternoon, evening, night)

      Dialog:


      •  Added “time advance” dialogs to Bed, Computer and Ficus


      Menus:


      • Added revolver-quick-menu
        the rotating quick menu grants fast one-handed access to the inventory, journal, save/load, options and smartphone menus (WIP)
      • changed inventory layout

      Gameworld:


      • Added doors
        doors can have 3 states: open, closed, slightly opened and can be locked when closed
      • Added floor sprites
      • Added rooms: Hallway, Bathroom, Parent’s Room
      • Added furniture: Ficus, Computer Desk
      • changed wall sprites


      techDemo:                                      (10/02/16)

      Core functions:


      • Added world generation
        handles wall tileing, walkable areas, object highlighting
      • Added interaction with things
        locker, NPC, items
      • Added dialog system
        context based dialogs: no key? Get one!
      • Added Fullscreen toggle [F12]
      • Added Keyboard controlled movement and interaction
      • Added Inventory system

      Dialog:


      • Added Added dialogs for pickup key, unlock locker, talk with Lena

      Menu:


      • Added Added Inventory menupersonal inventory and object inventory (locker)

      Gameworld:


      • Added rooms: Mike’s Room, Lena’s Room

      CGI:


      • Added dialog sprites
        rendered CGI of Mike, Lena and some objects


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