Thursday, September 29, 2016

devblog #1

the first major task will be to develop the game engine in such a way it works similar to engines like RPG maker VX/Ace e.g.

so why not use that engine right away? it's the task of development that interests me and since I already have a GameMaker Pro license I didn't want to buy another license for other engines.

in addition I have more freedom of implementing stuff with my own engine.
and the game won't feel like all the other RPGMaker games out there :D

for now I finished a basic implementation of the wall tileing and movement of the char
it's set up so that I just have to switch out the wall texture for different rooms and it can work with it you can see the result in the seemless transition of white wall/pink wall.

wall tiles
wall tiles

interaction with things

inventory framework

inventory framework with temporary graphics
I'm currently working on the inventory system. the basic idea is to make the whole game "one hand" operational so everything can be controled either by keyboard (WASD E Q R F TAB etc) or mouse therefor the inventory management is also trimmed to that feature

right now I focus on completing the framework behind the gameplay so almost every graphical design is temporary and not finetuned in any way

the next steps will be completing the inventory framework and building a better test world to prepare for the next part. major next framework parts will be the dialog framework (with choices and rewards and all) and NPC interaction.

if you read until here you must be very interested in my work :D

new 18+ Project: Twin Star

I just started the development of a new 18+ game called

Twin Star



the games main focus is about you spying on your twin sibling. You can choose either the male twin Mike or the female twin Lena as you character.

Twin Stars - Lena & Mike

The ultimate goal will be the seduction of your twin while gathering as many sexual memories as possible.

You have to form a bond with your twin over time to achieve this goal.
In addition you have a variety of tools at your disposal to perform all sorts of "memory gathering" in form of spy cameras, observation, blackmailing, and other sorts of mischievous actions.
These actions might interfere with the bonding progress of your twin but result in some fine material that you can keep or sell to earn some cash to upgrade your equipment even further for better quality material.

As with your relationship with your twin you start from scratch with your available equipment and work your way up.
The game is devided into a day/night cycle with segmentation in morning (pre-school)/noon (school)/afternoon /evening/night


depending on the day (MON-SUN) you have more or less time available because you won't be at school half the day. certain actions will end one segment or more and progress depends on your choices.

now onto some technical details
the game is running on GameMaker Engine (because I already have a Pro license)
and the style will be a top-down RPG with embedded images and action sequences that were pre-rendered in DAZ3D.

I plan on starting a Patreon campaign to raise some funds for more DAZ3D assets for the character art and sprite assets for the game world itself hence the available graphical diversity right now is very limited

the 3D characters are somewhat finished with basic assets, which I hope to improve soon
Lena DAZ3D concept

Mike DAZ3D concept