Thursday, September 29, 2016

devblog #1

the first major task will be to develop the game engine in such a way it works similar to engines like RPG maker VX/Ace e.g.

so why not use that engine right away? it's the task of development that interests me and since I already have a GameMaker Pro license I didn't want to buy another license for other engines.

in addition I have more freedom of implementing stuff with my own engine.
and the game won't feel like all the other RPGMaker games out there :D

for now I finished a basic implementation of the wall tileing and movement of the char
it's set up so that I just have to switch out the wall texture for different rooms and it can work with it you can see the result in the seemless transition of white wall/pink wall.

wall tiles
wall tiles

interaction with things

inventory framework

inventory framework with temporary graphics
I'm currently working on the inventory system. the basic idea is to make the whole game "one hand" operational so everything can be controled either by keyboard (WASD E Q R F TAB etc) or mouse therefor the inventory management is also trimmed to that feature

right now I focus on completing the framework behind the gameplay so almost every graphical design is temporary and not finetuned in any way

the next steps will be completing the inventory framework and building a better test world to prepare for the next part. major next framework parts will be the dialog framework (with choices and rewards and all) and NPC interaction.

if you read until here you must be very interested in my work :D

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