Thursday, November 3, 2016

dev blog #14 - what's cooking




so in my last blog update on the new techDemo release I did not mention anything about what's coming next.
That's because I could not decide back then if I want to add new functionality first or start to fine tune what's there already.

But to be realistic: there is not much "there already" so the decision was made to add more features first before I can start fine tuning stuff.


so what's on the list next:

  • new area
    hanging out on the upper floor is all nice n shit but more areas to go to would be nice!
    so along side the new "ground floor" area I can implement the "map changing" functionality which handles transition between different parts of the game world.
     
  • school
    in addition to the "map change" function the school will be added in a temporary form.
    Means that there is no actual "school area" for now but a form of "time advancement" that simulates you going to school in the morning.
    In the long run the school will be the place where you can train your skills by attending different classes which will advance time to afternoon or even evening (depending on the class you pick for that day) on week days (MO-FR)
     
  • skills
    the skill overview will be added to the journal. I'm not done yet deciding which skills and in what form they will be used but that makes no difference for the design and layout of the menu.
    Skills can be trained in school (and maybe other ways too, we will see... books?) by increasing the skill points of certain skills.
    Once the points reach a defined amount your skill level will increase by 1 giving you boni depending on the skill.
    One of these boni could be that you need to hit less "targets" in the scene minigame and stuff like this but that's not final yet.
     
besides coding all this I'm also toying around in DAZ to render the next scene which will be a stealth voyeurism scene in the bathroom (Mike peeping on Lena) but the concept for it is not quite done yet.

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