Wednesday, October 12, 2016

dev blog #8

writing your own save/load function is more time consuming than I thought...
I had to re-write some of the background functions that do the heavy lifting to be more save/load friendly in terms of how they provide or process certain data.



saving already works quite well so my main focus is now on the load function.
the tricky part here is to make sure all things get loaded properly and get moved/placed in the world where they belong (like pickup items, NPCs,...)

View post on imgur.com

as for the mentioned first scene.... this will have to wait for techDemo 0.3 because the way I want to implement scenes is way more code intensive than first estimated.
so in order to let you have some of the new features first I decided to move scenes implementation to 0.3 and release 0.2 once the load function is finished

I know! you guys want "action" and you will get it.... but not with 0.2, sorry
in the meantime, take another preview render for the still unfinished first scene


mischievous Mike


of course the scene is a bit dark as Mike was sneaking into Lena's room at night with the hallway light as the only light source coming through the half opened door.

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