Friday, December 2, 2016

dev blog #19





with the public release of techDemo 0.4 right around the corner I'm already busy working on the new features for techDemo 0.5!

some new things are already completed, like the new and improved inventory. due to the way the inventory was "generated" until now there have been some bugs and complications regarding things like item drag&drop and consistent control handling. so I decided to completely re-write the code for the inventory handling which lead to a new layout and the improvement of the inventory functionality.



as you can see in this screenshot the "Fridge" inventory is already one of the new smaller inventory types. The item description box got moved from the bottom of each inventory to one single box to the left side with better readability (also featuring the new improved text engine with formattable text).

What you also see is a new item: a skill book
depending on the item type you can "use" some of them right out of "My Inventory" by clicking the action button on the left ("read it" in case of a skill book)

what's also ready to show off? character selection!



it's working, and the integration into the save/load system is also finished. you can only select the character when starting a new game and it is not planned to ever switch between characters midgame! You can expect playing either of them to be a separate experience as the play style of both of them will be a different one.

as it might not look like much the background work of these "simple looking" upgrades took some time and there is still more to come for the new version that is not just bugfixing.

the next big part on my list right now is the skill system that will allow for leveling your skills by different ways. major part of  leveling a skill will be attending a certain class at school (which will be added in this update too). other ways will be things like "skill books" that also increase your skill level by a defined amount of EXP.
Yes that's right, you won't level skills as a whole but step-by-step with increasing the experience bar of that skill.

in addition there will be added many more things to do ingame apart from jerking off into a plant!
so let me wrap up this blog entry and get back to work so I can keep the planned release date around the last week of December (for early access).

also, as successful as this month was for my patreon campaign, I have to rethink the way I grant rewards. the amount of fraud and false patrons was too high so I will change the way patrons get access!

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